Graphic Designer

I made use of the Toon Outlines and added a rapidly attracted background (to choose the hands attracted style) but regrettably my result appeared as if a cell shaded gaming from 2002:

Cell Shaded Test

Pretty ugly huh?

The hands attracted substitute from the geometrical structures wasn’t working whatsoever, before I possibly could draw any conclusion I desired to determine graphic designer moving. And So I redrew the backdrop to become natural and made the figures. Here’s the end result:Therefore the background is certainly heading in better direction, however i was still being not deeply in love with individuals black outlines. They provided it look dated and dirty. I attempted modifying the width and also the color but eventually I figured to check on what it appears as though without one. Here’s the end result:

No Outlines

Graphic Designer

Graphic Designer

Far better!

It seemed like graphic designer was finally moving in a direction which i loved. The figures and also the background felt a lot more like they belong within the same world and also the frame entirely appeared more painterly. I made the decision to push it so far as I possibly could.

I made all things in Maya Software with some compositing magic in Nuke (which I’ll explain in greater detail on another tutorial) I managed to get seem like this:

Pretty awesome right?

The backdrop is much more of the placeholder still, and also the animation isn’t totally finished, however i think I arrived on the style that I like. I began with following another person’s idea and gradually switched it into something unique.

For this reason the entire process of finishing a go is really important, now I’ve got a much clearer concept of exactly what the film will seem like. The backdrop isn’t things i thought it’ll be, I’m animating on 2’s, and my figures wobble. They are everything you ought to know before animating every single shot.


If you wish to find out more about character animation in Maya, take a look at our Maya Animation Course.